With Steam launch concurrents at an all-time low for Destiny 2’s latest expansion, I think Bungie is finally paying the price for years of mistakes—the biggest being the time it removed paid content


This week, a new expansion launched for Destiny 2. The Edge of Fate marks the start of a brand new saga—and ushers in a major overhaul to some key systems, seemingly aimed at making the game more accessible for newcomers and more sticky for its remaining playerbase. In theory, then, this should be a big moment—a new adventure, and a shot in the arm for an aging shooter.

In reality, things look very different. Anecdotally, where once my Steam friends list would be a grid of green squares each new Destiny expansion—lapsed players jumping back in to get a fresh taste of Bungie’s still peerless gunplay—The Edge of Fate was met with indifference. And the numbers seem to back up my experience. The two previous Destiny 2 expansions, Lightfall and The Final Shape, peaked at over 300,000 concurrent Steam players on the day of their launch. The Edge of Fate? It topped out at 99,193.

The Emissary

(Image credit: Bungie)

That is, by some distance, the lowest Steam concurrent count for any Destiny 2 expansion. Hell, even Into the Light—the free update designed to tide players over after The Final Shape was delayed—peaked at over 122,000 players when it released.



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