Under Microsoft, Double Fine has made its weirdest game yet—and this is only the beginning: ‘We can take more risks.’


During a behind-closed-doors look at Double Fine’s latest game Keeper, I’m struck that this is probably the studio’s strangest game yet. With a back catalogue that includes everything from psychic summer camps to living Russian dolls, that’s really saying something.

It stars a living lighthouse—tottering about on tree root legs—who travels through a post-apocalyptic world with a mutant bird friend. Focusing its light beam on parts of the environment causes changes, such as making a rock creature withdraw its limbs and slam down into the ground, or forcing back shadowy tentacles.

(Image credit: Double Fine)

That makes for some light (ahem) puzzle-solving and exploration, elevated by the surreal surroundings. In one section, the lighthouse is able to use its beam to control the flow of time, reversing back to past events or fast-forwarding to the future. In another, it gets festooned with sticky candy floss that allows it to float through the air across bubblegum fields.

When Double Fine was acquired by Microsoft back in 2019, Tim Schafer assured fans that the deal wouldn’t impact on the kind of projects the studio made going forward. A natural fear at the time was that being part of Xbox would force the developer to become more mainstream and lose its indie charm. But the truth, apparently, is the opposite: it has had an impact on how Double Fine works, but in the sense of letting it get even weirder, not more buttoned up.

(Image credit: Double Fine)

According to James Spafford, director of marketing and communications at Double Fine, the key is GamePass.

“We can be a little bit more creative. We can take more risks. We can now make games for GamePass,” he says. “Where before we really needed people to buy those games, now we can put them onto a platform where people can just try them out, and if they don’t like them, it’s fine. Or they might like them!”

(Image credit: Double Fine)

That focus on GamePass ensures that Double Fine’s more niche experiences are much less in competition with more mainstream, broad appeal offerings.



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