The Rogue Prince of Persia review


Need to know

What is it? A roguelite mash-up of Dead Cells and Hades.
Expect to pay: $30/£25
Developer: Evil Empire
Publisher: Ubisoft
Reviewed on: Windows 11, Intel Core i9, 32GB RAM, Nvidia RTX 4060
Multiplayer? No
Link: Official site

I know we just had a 2D Prince of Persia platformer last year and it’s all very confusing to have another already, but given that Sands of Time, Warrior Within, and The Two Thrones all came out in a period of just three years back in the early 2000s, I’m sure we’ll manage. Besides, the recent pair are actually quite different if you look past the sidescrolling.

The previous one, Prince of Persia: The Lost Crown, was a metroidvania, which means you spent half the game waiting to unlock the abilities that were actually fun. Meanwhile, The Rogue Prince of Persia is a roguelite, which means you get access to basics like dashing and special attacks early on—but then you die a bunch of times to the first boss because you need to unlock a weapon you gel with better than the basic sword.

(Image credit: Ubisoft)

A magical pendant has given this incarnation of the Prince the ability to return from death, waking each time he kicks the bucket back at the start of the day like a Middle-Eastern Bill Murray. Which is helpful when an army of Huns arrives at the city gates and the Prince immediately falls in battle against their leader like an absolute chump.



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