The iconic look of BioShock’s Big Daddy has its roots in System Shock 2’s low polygon counts: ‘If you embraced your designing limitations on that stuff, you’d end up with a better model’


BioShock’s Big Daddy is one of gaming’s most iconic enemy designs. The drillbit-wielding, diving-helmet wearing protectors of Rapture are synonymous with Irrational’s classic shooter, to the point where they were plastered all over the game’s box-art when it launched back in 2007.

But it turns out that, like so much else about BioShock, the Big Daddy was directly inspired by System Shock 2. The appearance of BioShock’ most dangerous foe derives from the technical limitations of making 3D games back in the 90s.



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