The Elder Scrolls’ weird relationship with expansions began a full decade before the horse armour DLC, in the form of a 16-quest addon to Daggerfall exclusive to one US retailer


The Elder Scrolls has a rollercoaster history with expansions and DLC. Bethesda’s fantasy RPG series has produced some of gaming’s most beloved supplementary adventures (such as Bloodmoon and Shivering Isles) and some of its most notorious DLC fiascos (horse armour). But the series’ affiliation with addons stretches farther back in time than any of these releases—all the way back The Elder Scrolls 2: Daggerfall, in fact.

When Daggerfall launched in September 1996, it had an expansion out of the gate. But this addon was exclusive to copies sold by defunct US retailer CompUSA. Variously known as the CompUSA Expansion or CompUSA Special Edition, it featured 16 additional quests spread across the guilds and temples featured in the game. These quests were subsequently given wider release by Bethesda in a free patch, but they’ve never been added to the official version of the game.

(Image credit: Bethesda)

Since it has been freely available for years, the contents of the CompUSA expansion are well documented. But the story behind its origin, design and reception is less understood. We don’t know why it was created, how it was designed, whether it was beloved upon launch, or if it was the horse armour of its day. To find out more about the expansion’s creation, I contacted its original designer, then delved deep into the internet’s past to learn what players thought about it at the time.



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