Remedy is ‘unsatisfied’ by poor sales of FBC: Firebreak and a tiny PC playerbase, but says ‘despite the rocky launch, we believe we have a solid game to build on’


Going right back to my first preview of FBC: Firebreak, my question has always been the same: who is this for? Its chaotic, systems-driven co-op action does have impressive qualities and lots of imagination to it, but I never understood where it could possibly fit in the crowded and competitive multiplayer space.

Unfortunately since then my fears for the game have been confirmed. After a rocky launch, woeful Steam concurrent numbers, and some very damning stats about player drop-off rates, FBC: Firebreak seems to be dead in the water—at least on PC.

(Image credit: Remedy Entertainment)

On consoles, there seemed to be a bit more interest—Remedy recently touted hitting one million players, a number certainly not reached primarily on PC. But the other part of that equation is that Firebreak is available on both Xbox Game Pass and PlayStation Plus. A higher volume of players on Xbox and PlayStation hardware doesn’t indicate good sales or even folks sticking with the game, but simply a lot of people trying out something already included in their subscription.



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