Relic’s taken a break from real-time strategy to make a turn-based hybrid of Advance Wars and cult classic Impossible Creatures—but it feels totally removed from the studio’s legendary legacy


An acclaimed—albeit struggling—RTS studio developing a cute turn-based tactics game full of retro sci-fi Martians and animal soldiers sounds like one of those terrible April Fools’ not-jokes that inundate my beleaguered inbox every April 1. But Relic’s Earth vs Mars is very real.

Relic takes big swings. Homeworld still feels like a groundbreaking RTS more than 25 years after it launched. Dawn of War and Company of Heroes, meanwhile, pushed the troubled RTS genre forward at a time when most 3D strategy games were falling on their faces.

(Image credit: Relic Entertainment)

Even when it misses, I still find myself a captive general, eagerly diving into battle after battle. Company of Heroes 3’s dynamic campaign was a mess at launch, but it had so much promise—all that dynamism and those narrative hooks—and still held within it a seemingly infinite number of genuinely thrilling, complex RTS brawls full of novelties and smart ideas.



buspartabs.online