It’s 2025 and saving in absolutely every game still sucks


There are many, many things that professional game development could take from mods: better UIs, cooler weapons, what if everyone was naked all the time. But the one that most sticks out to me—that I think almost every single game could learn from and that I am baffled they still haven’t—is IStewieAI’s Auto-Save Manager (ASM) for Fallout: New Vegas.

It rules. Its options are numerous and robust. In place of a ho-hum, standard autosave that updates and overwrites itself whenever you enter a new cell, ASM lets you get weird with it.

The save customisation screen from Auto-Save Manager.

Pictured: the future. (Image credit: IStewieAI on Nexus Mods)

Want to autosave every X amount of seconds? You can do that, and you can change what X means yourself. Want to have more than one autosave—a list that will fill and then begin overwriting itself from the oldest save up? You can do that too, and you can set the number you have anywhere from two to the double-digits. Want to do the same thing to your quicksaves? Fill your boots. Want the saves you create to generate a templated name? Go nuts, tiger.



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