If you saw Ruiner and thought it would be cool in first-person, its developer is back with, you guessed it, an FPS


There’s one round little chubster robot with an exposed core, so I yank it out of his chest and he drops immediately. I could throw it like a grenade, but instead I absorb it to earn a brief superpunch power-up that I use to launch myself at one of the heavier-armored robots, bashing the metal plates right off him. While I’m up close and he’s staggered I switch to shotgun to finish him off, then jetpack away. There’s a bunch more robot enemies in this arena, and I saw some ammo up on the wallrun I could reach while I wait for the core-yanking ability to come back online.

This is a fairly typical five seconds of Metal Eden, a superspeed neon FPS where you’re a parkour android with a big bag of tools for movement and for destruction. There’s a grappling hook and double-jump, a freezy grenade, and a morph ball mode right out of Super Metroid that lets you roll around flinging homing missiles and lightning.

(Image credit: Deep Silver)

Staggering enemies with a punch before finishing them off guarantees they’ll drop health, while throwing a core at them ensures they’ll drop ammo. If you were detecting a hint of the Bethesda Dooms about Metal Eden you’re spot on. There’s also a fair chunk of Ruiner, developer Reikon’s previous adrenaline-pumper. But where that had a birdseye view and cyberpunk flair, Metal Eden is a sci-fi movement shooter about rescuing digitized colonists who’ve been imprisoned for extremely nebulous reasons by a coalition of drones and robots who are even less human than the Bubblegum Crisis cosplayer who is Metal Eden’s android protagonist.



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