FPS legend John Romero says Wolfenstein 3D was the first game id Software took its time with⁠—a luxurious 4-month development instead of just 2


In a recent appearance on Nightdive Studios’ Deep Dive podcast, Doom designer John Romero talked about the ways id Software casually revolutionized PC gaming in the early ’90s, all on a blistering release schedule where “taking their time” meant cranking out an all-time classic faster than most hero shooters are able to add a new character.

“We had a technology that no one had yet on the PC, that had been sitting there, ready to be taken advantage of,” Romero said of id’s early days and the juice behind Commander Keen, its first game. “The PC shipped in August of 1981, and it’s September of ’90, and in nine years, no one has done what John [Carmack] did in just a few hours at night.”



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