ESO devs at ZeniMax reel from Microsoft’s ‘hollow’ layoff emails, with some wondering how a ‘carcass of workers’ is ‘supposed to keep shipping award-winning games’



It’s with precious little pleasure that I sit here and try to find a new way to say ‘the games industry has had a rough couple of years’ without cannibalising my own work—if you’ve been following along, you already know the score. Mass layoffs, studio closures, and (most recently) a whopping 9,000 layoffs at Microsoft, despite CEO Phil Spencer boasting about how strong the company is looking.

The Elder Scrolls Online (ESO) developer ZeniMax formed a part of these layoffs, alongside a cancelled MMO that was apparently so good nobody could put it down: All sacrificed at the altar of growth.



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