Bloodlines 2 developers try to justify the game’s DLC clans, but it’s not very convincing: ‘We have been expanding it from where we originally planned to land’


It didn’t go over super-well when Paradox revealed yesterday that two of Vampire: The Masquerade – Bloodlines 2’s six playable clans will be available via some rather pricey DLC. Especially after the game’s infamously rough development, you might think that Paradox and developer The Chinese Room would want to engender goodwill among existing and potential Bloodlines fans, and yet bizarrely they went the opposite way—and people reacted precisely as any reasonable person would have predicted. But why?

Speaking to Rock, Paper, Shotgun, Bloodlines 2 narrative director Ian Thomas explained that the game has changed significantly over its development, based on playtesting and feedback from the Bloodlines community, “including a massive amount of story content and features and all the rest of it.”



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