Battlefield 6 players are crying out for a ‘real’ server browser, and it’s about time we demanded the basic FPS feature that Call of Duty killed


MORGAN PARK, STAFF WRITER

PC Gamer headshots

(Image credit: Future)

This week: Got back to his 95-hour Kingdom Come: Deliverance 2 playthrough and discovered there’s still a lot of main quest to go.

Before the quick match button, before the party system, before skill-based matchmaking, we had the server browser: A literal list of all active matches, neatly sorted by player count, ping, mode, and map. The age of server browsing wasn’t perfect, but the advantages were obvious: Like a saloon that never closed, players established “home” servers where they felt comfortable, made friends with other regulars, and voted on what to play next.

It’s only a little hyperbolic to suggest that Call of Duty killed the server browser. The advent of one-button automatic matchmaking began before the first Modern Warfare, but it was that game’s generational popularity that accelerated the humble server browser’s slide into obscurity.



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