Somebody spilled some Minecraft in this hardcore first-person RPG, and I love the result way more than I ever thought possible

When I finished my first session of Nox Mortalis’ astoundingly long and open-ended demo, I was convinced it had missed the mark: Too obtuse and unforgiving. Melee combat that was spotty at best, with an overreliance on an aggravating parry mechanic. I get not having a map, but no compass in this open world game? … Read more

‘Consumers are not okay with okay’: Take-Two boss says BioShock 4 is taking so long because the company’s goal is ‘to make the best entertainment, not necessarily the most entertainment’

Six years after BioShock 4 was first confirmed, it is not going well: Bloomberg said last week that the game had failed a recent development review, leading to the removal of studio head Kelley Gilmore and shift of creative director Hogarth de la Plante to a publishing role, and a planned overhaul of parts of … Read more

Deliberately giving AI ‘a dose of evil’ may make it less evil overall, reads headline on ragged newspaper in the rubble of the robot apocalypse

AI is supposed to be helpful, honest, and most importantly, harmless, but we’ve seen plenty of evidence that its behavior can become horribly inaccurate, flat-out deceptive, and even downright evil. (Yes, that last link is the MechaHitler thing.) If you think I’m being hyperbolic by using the word “evil,” I’m not: a new paper on … Read more

Embracer brings original Guitar Hero publisher RedOctane back from the dead for ‘the next evolution in rhythm gaming’

15 years after being shuttered by Activision, original Guitar Hero publisher RedOctane is back, with the slightly changed name of RedOctane Games and now a part of catastrophe conglomerate Embracer Group. The revived studio is being headed up by Simon Ebejer, the production director on numerous Guitar Hero games developed by Neversoft, and also has … Read more

Sony has seen enough: 3 years after acquiring Bungie, Sony says the days of independence are over and its future ‘is to become part of PlayStation Studios’

When Sony announced its intention to acquire Destiny 2 developer Bungie in January 2022 for an eye-watering $.3.6 billion, it said the company would be “an independent subsidiary” under the direction of the studio’s then-current management team, and that it would remain a multiplatform studio with the option “to self-publish and reach players wherever they … Read more