Somebody spilled some Minecraft in this hardcore first-person RPG, and I love the result way more than I ever thought possible
When I finished my first session of Nox Mortalis’ astoundingly long and open-ended demo, I was convinced it had missed the mark: Too obtuse and unforgiving. Melee combat that was spotty at best, with an overreliance on an aggravating parry mechanic. I get not having a map, but no compass in this open world game? … Read more