Amid sweeping changes, it’s refreshing to see that the Battlefield 6 beta was an actual playtest, and not a glorified demo


Rory Norris, Guides Writer

PC Gamer headshots

(Image credit: Future)

Last week I was: playing way too much of the Battlefield 6 open beta.

This week I’ve been: slogging my way through the Road to Battlefield event in Battlefield 2042, remembering why it’s my least favourite game in the series.

The most significant difference between most playtests I’ve been part of is often simply a matter of content. Rather than iterating on core features, some betas often feel more like a demo designed to sell pre-orders versus actual playtests for unfinished games, with the primary goal of improvement. None of this is helped by these so-called betas often running a mere month or two before release, as was the case with the likes of Battlefield 2042 and Call of Duty: Black Ops 6.

That’s why I was pleasantly surprised when Battlefield Studios recently released a fairly large blog about its learnings from the Battlefield 6 beta, going into what’s being changed over the next few weeks, and it’s a lot of meaningful tweaks to the core gameplay that prove it wasn’t just a marketing stunt for a change—despite it also scheduled just two months before launch.



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