As the Chinese game industry flocks from mobile to AAA blockbusters, Phantom Blade Zero’s director says the quiet part out loud: ‘Good games are good. It’s not ‘big games are good.”


Game director “Soulframe” Liang accidentally started his career by making free games in RPG Maker and releasing them online. Two decades later, he’s making one of the highest profile upcoming games in China, the “kungfupunk” actioner Phantom Blade Zero. I recently flew to Beijing to spend a few hours with the game and have come away particularly impressed with its lavish kung fu animation and its approach to difficulty, which is about style over Soulslike sadism.

But I’m more impressed that Liang’s perspective on making games seems to have survived the explosive growth of scaling up to big budget game development without veering off into C-suite corpobabble.



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