Final Fantasy 14’s incoming choose-your-own difficulty will be ‘the general direction’ going forward, but Yoshi-P suggests they might need to trim future patches to compensate


Final Fantasy 14’s gonna be shaking up how it handles difficulty come patch 7.35, after a mini-disaster with patch 7.25’s Occult Crescent back in May. To put a long story short, Creative Studio 3’s somewhat fumbled approach to content difficulty came to a head; the Forked Tower somehow managed to thread the needle, becoming a raid made for no-one.

Hardcore players weren’t keen because it was almost impossible to get an organised group of players into; meanwhile, the casual, midcore, and solo crowd were turned off thanks to stringent preparation requirements and “body-checks”, where one misplaced step could wipe the raid.



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