Phasmophobia dev says there are ‘plans for 1.0’ and doesn’t rule out a sequel: ‘It would be a fun challenge to see if we could do another one’


Phasmophobia is one of those games that shows early access at its best. It first released in September 2020 and had the core ghost-hunting experience nailed from the start, but it also felt a little like a proof-of-concept: There weren’t too many maps, the environments leaned heavily on asset packs and soon felt a little samey, and there were all sorts of rough edges.

The game’s success allowed solo developer Kinetic Games to focus on improving all of these aspects and begin building a team to do so. The five years since have seen Phasmophobia receive regular updates, both large and small, which has gradually transformed the look and improved nearly every element while keeping the heart of what makes it special: having the bejesus scared out of you with friends.



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