Borderlands 4 has ‘more passive perks than all the previous Borderlands combined’—uh, is that a good thing?


Sometimes it feels like the entire Borderlands marketing strategy for the last 16 years has just been a guy pointing at a big sign that says “THE NUMBERS ARE BIGGER”. So it is that in the run up to Borderlands 4, we must receive and digest the claim that it contains 30 billion guns, for example.

My question is always: what do the big numbers actually mean for players? Do they really enhance your experience of the game? I like looting and watching stats go up as much as anyone, but the only time playing a Borderlands game where I’ve really felt the impact of such an enormous pool of items is when I’m having to stop every 10 minutes to clear all the trash guns out of my inventory.

(Image credit: Gearbox)

So I’m a little skeptical to hear that the same spirit of inflation even applies to skill trees this time around. Speaking in an interview with Polygon, lead character designer Nick Thurston says that Borderlands 4 has “more passives than all the previous Borderlands combined”, with each hero having around 80.



buspartabs.online