‘Everyone’s little monkey brains like shelter and food’: Subnautica 2 designer says primal instinct is the reason we’re so drawn to smashing blocks of wood into weapons


As someone who typically takes a rather unga bunga approach to videogames, I must admit I finally feel rather seen by Subnautica 2 designer Anthony Gallegos proclaiming that we’re all monkey-brained gamers who love survival crafting because of how they tap into our most primal instincts.

As reported by GamesRadar, Gallegos sat down with Edge magazine to talk about Unknown Worlds’ upcoming game—which is currently going through a bit of a moment after publisher Krafton gutted the studio’s top brass, delayed the game into 2026, and now face a lawsuit at the hands of the studio’s co-founders—and what it is about survival games that keep people coming back even as the genre continues to swell and shift priorities.

Minecraft builds - an underground base in a hillside by Goldrobin

(Image credit: Mojang, build by Goldrobin)

“I used to work at this one Marvel studio, and we had some coworkers that would occasionally bring their kids to work,” Gallegos said. “I was watching this little kid play [Astroneer] and I was like, ‘Oh, geez, good luck, kid, that game has no onboarding.’ I came back two hours later, and he had made a base that was leaps and bounds above anything I could have fathomed for myself. I was like, ‘OK, either this kid’s a genius, or survival game mechanics are just simple enough that they’re universally approachable.'”



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