23 years after launch, Final Fantasy 11 is suspending character creation on its most popular server as it buckles beneath the weight of player congestion


I played Final Fantasy 11 for the first time in 2024 after an episode of the Abnormal Mapping podcast poisoned me with brainworms hungry for an MMO that, since its launch in 2002, has been left largely untouched by the genre conventions World of Warcraft would formalize in the years that followed. It’s like an interactive museum of an alternate MMO history, and there’s apparently no shortage of other players drawn in by that siren call.

More than two decades after FF11’s launch, Square Enix has halted new character creation on its most popular server because it’s attracting more players than it can handle (via Vice). In a news post on the FF11 website, producer and director Yoji Fujito announced “measures that will be implemented to address congestion on the Asura World.”

(Image credit: Square Enix)

“Thanks in part to players that are new to the game, as well as those that are returning home to Vana’diel after being away for a while, the overall player population has been trending upward recently,” Fujito said. Unfortunately, those higher player counts have “led to a series of unexpected issues that have managed to affect the quality” of gameplay on Asura, the FF11 world with the highest player population.



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